AI Insights · Timothy · September 2022
Top 5 High Fantasy Games in the US for Q3 2022
An overview of the performance of the top 5 high fantasy games on a unified platform in the United States during Q3 2022.
Performance of Top 5 High Fantasy Games in the United States for Q3 2022
The third quarter of 2022 saw notable performances from the top high fantasy games in the United States. Here’s a look at how Coin Master, Evony, Clash of Clans, Genshin Impact, and RAID: Shadow Legends performed.
Coin Master
Coin Master from Moon Active saw a consistent weekly revenue throughout the quarter, peaking at around $4.9M in the week of August 1. Weekly downloads experienced a decline from 155.6K in late July to 87.1K by the end of September. The game’s weekly active users fluctuated, starting at 868.1K in late June and ending at 667.1K in late September.
Evony
Evony by TOP GAMES INC. maintained a steady weekly revenue, with a peak of approximately $4.4M in mid-August. Weekly downloads saw a notable increase in early August, reaching 202.3K, before declining to 143.3K by the end of September. The weekly active users remained relatively stable, hovering around 728.9K to 784.6K throughout the quarter.
Clash of Clans
Clash of Clans from Supercell experienced a peak in weekly revenue of $5.6M in early August. Downloads fluctuated, with a low of 74.9K in mid-September and a rise to 97.1K by the end of the month. Weekly active users remained robust, averaging around 7M to 7.4M throughout the quarter.
Genshin Impact
Genshin Impact by COGNOSPHERE PTE. LTD. had a significant spike in weekly revenue, reaching $5.5M in mid-July. Downloads saw a peak of 115.5K in late August and a rise to 113K by the end of September. The game’s active user count was highest in mid-July at 1.38M and ended the quarter at 1.35M.
RAID: Shadow Legends
RAID: Shadow Legends from Plarium Global Ltd had a steady weekly revenue, peaking at $2.9M in late September. Weekly downloads varied, starting at 60.6K in late June and ending at 53.2K by the end of September. The active user count was stable, fluctuating slightly between 232.7K and 214K during the quarter.
These insights are based on data from Sensor Tower, where more detailed analyses can be found.